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DmitriSkif

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Everything posted by DmitriSkif

  1. Could You please share the info how did You taken data for your own Control state dialog window without launching the built-in one ? I'd like to use this data to upgrade my virtual control desk project to allow it work without script injections. I can take needed values directly from this window, not from my own log file.
  2. Shaders in RW can be totally recompiled from scratch as all of them lie in the source folder together with a compiler. But if there's no interest, I see that nobody cares same game aspects as me. If 256x256 textures are OK in 2021 - I have nothing to say more. Close the thread please.
  3. So, I see there's no any interest. Okay. I will follow Trainz and outcoming Simrail on Unity now. I see no future in Train simulator as there're no any ideas of radical graphical improvements.
  4. How about some tweaks in coming RWE 2 ? 1. Re-compile terrain shader to adopt textures of resolution higher than default 256x256 px at 8 meter grid ? That parameter is the weakest thing in TS since 2008 till nowadays. That's guilty to build a modern, high-detailed scenery and tracks, with awesome textures - and place all of them on blurry, pixelated surface, that has no even bump map support. 2. Add shading capability for TrainFacingFlora.fx . I have a giant collection of low-poly trees possible to adopt to TS and make it look modern and beautiful, but it's impossible to shade their fronds without tweaks. Tweaks look bad at some sun beams angles, and also need extra geometry to cast shadows. 3. Fix procedural grass to be lit by light emitters. Really. So useful feature, not worse than TurfFX in Trainz, which can greatly improve terrain appearance (at least, mask low-res textures under the grass carpet) - and it doesn't work well at night, making all look bad. I'm ready to donate the job, but as a part of the payware TS utility like RWE only. I don't like the idea people that play for free will take a feature that I've been dreaming for years. Any thoughts?
  5. Would you be so kind to add a custom terrain shader into RWE 2 to break default terrain texture 256x256px limit ? At least for a newly created routes. PLEASE. Normal map channel would be also great to have, but not significant. This blurry ground is the main graphical disadvantage of TS for all times.
  6. Nice! Thanks for the x64 Launcher, useful. STEAM can't launch x64 executable directly from the Taskbar.
    Nice, "TSW-like" preset if you decide to add some HDR exposure. Just another one to show that TSX can handle the picture not worse than UE4 if tweaked properly. The only difference is low-res terrain and "specific" track appearance.
  7. DmitriSkif

    Capture.PNG

    Route name, please.
  8. Can't wait to get home and test! Thank You a lot!
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