leec Posted February 15, 2022 Share Posted February 15, 2022 If you go past the stop marker and the doors on the first coach fail to open, the task completes almost immediately before the departure time. Can this be "fixed" so that the current task only completes at the departure time? Quote Link to comment Share on other sites More sharing options...
jpvdveer Posted February 15, 2022 Share Posted February 15, 2022 It would indeed be good for this to be given some attention. It happens fairly often, and I believe also in other conditions than the one described above, that RWE2 completes tasks minutes before the actual departure time, resulting in the guard whistle being blown (far) too early. Wouldn't it be possible to impose a simple condition under which a task with departure time of, say, 10:45 can never be completed before that time (or, say, 10 seconds before that, to allow time for the guard whistle)? Quote Link to comment Share on other sites More sharing options...
Kernow Posted February 15, 2022 Share Posted February 15, 2022 This is a game bug not necessarily a RW Enhancer issue. It's been known about for years but seems to be getting worse, at least for me. I fail a lot of timed events because the main game clock doesn't have the same time as the timer clock.. So I doubt if using RW Enhancer can fix it ! Quote Link to comment Share on other sites More sharing options...
jpvdveer Posted February 15, 2022 Share Posted February 15, 2022 Yeah, but I'm talking here about cases where RWE2 declares tasks finished well before TS does. Yesterday I had a stop between 10:40 and 10:45, where the stop in TS lasted until 10:45 (correctly) but where RWE2, for some reason, declared the stop finished at 10:41 already. A rule in RWE2 where tasks cannot be completed in RWE2 if the departure time has not yet been reached would help here. Quote Link to comment Share on other sites More sharing options...
leec Posted February 15, 2022 Author Share Posted February 15, 2022 Or if linked to the doors closing which seems to be the case (if all doors open you won't have this issue), only complete the task when all doors are closed? Quote Link to comment Share on other sites More sharing options...
RW Central Posted February 17, 2022 Share Posted February 17, 2022 Currently investigating the issue. A fix to improve this should be included in the next update. Quote Link to comment Share on other sites More sharing options...
RW Central Posted February 17, 2022 Share Posted February 17, 2022 The task validation system has been reverted to an older version as the pax doors state detection system is not flexible enough to handle some specific rolling stock. The next upcoming update should fix this issue described in this topic were the task are validated way too early. The work on the tasks validation detection system will continue in the future Quote Link to comment Share on other sites More sharing options...
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