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RW Enhancer : Feature Requests


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  • RW Central changed the title to RW Enhancer : Feature Requests

I'd love to have next features added. I think, they'll prolong TS' lifetime for many years more, as we've not seen TSW editing tools yet.

1. Add lighting capability for Procedural flora please. This shader is unlit by ambient, omni and directional light. No shadowing needed, only light please. This already existing feature can strongly improve terrain quality, but only a few people use it cause of absence of light.

2. Strongly interested in hires-mod for the terrain textures. As they still support only 256x256 px per 8m square, it looks terrific together with modern, well-detalised content. Also it blocks us from making rail objects, totally blended with a terrain. As we can do highly detalised ballast prism, and cannot blend it with the terrain with no seams. 

- Up to 1024x1024 per 8m square should be enough I think. But 2048x2048 is good too, if possible, of course. Old 256x256 maps would work as it was already done, or You can do smth like batch file to switch actual shader manually for different routes.  

3. Add shadowing capability for TrainFlora.fx shader for camera-facing modes too PLEASE. Both modern engines like Unity3D and UE4 support this. GIANTS Engine (Farming simulator) and PRISM 3d (Euro Truck simulator 2, American Truck simulator) are also supporting shadowing for billboard trees.  Train simulator - NO ((((

 

Ready to DONATE all features. #2 and #3 have highest priority for me. I'm working on a HUGE pack of 3D vegetation and shadowing will be a great improvement in my pipeline. Now I'm used to make a special shadow-making surfaces in my tree's frond. It increments the polycount and looks not as good as it might be at some angles of sun rays. 

 

Edited by DmitriSkif
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On 15/06/2019 at 17:06, CampfireB a dit:

I'd love to see an improvement in the anti-aliasing, if that's at all possible. Either better performance in the current SSAA, or a new system.  

I second that.  This is the main problem in TS, a more efficient and less-fps-costly AA method would be a fantactic improvement.

Currently, the TS nice graphics are ruined by the terrific AA built-in functionality.

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  • 2 months later...

A feature suggestion: Increasing the shadow draw distance. The shadows from trees, houses etc appear almost infront of the train (i think the draw shadow distance is something like 150 meters. Doubling that would increase the realism much. 

 

I have no idea if this is even changeable but it is a feature i’d shell out for. 

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1. Can max terrain texture's resolution be set in modified shader?  256x256 per 8 meter grid is too small for a modern game. I've not got deal with that shader's settings and have not modified it by myself.

2. Could You update the TrainFlora shader to support shading in camera facing  mode too? 

3. Could You fix a procedural flora shader to adopt external light from the emitters? 

Thanks.

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Il y a 12 minutes , DmitriSkif a dit:

1. Can max terrain texture's resolution be set in modified shader?  256x256 per 8 meter grid is too small for a modern game. I've not got deal with that shader's settings and have not modified it by myself.

2. Could You update the TrainFlora shader to support shading in camera facing  mode too? 

3. Could You fix a procedural flora shader to adopt external light from the emitters? 

Thanks.

We will need to look at everything you mentioned but please don't have high hopes because TS20XX engine is limiting us for a lot of things 🙂 For now we are focused on fixing minor issues found at launch and bringing some new usefull features in the configuration software. 

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