Jump to content

Ladislav

Membre
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Ladislav

  1. Dear RWE2 authors,

     

    RWE Pro and RWE2 are both great tools. Big thanks for doing such a great development job!

    What I would appreciate is not to force cooking assets after any even smallest change in asset. My TS folder has roughly 800GB and cooking (even having good gaming machine - i7-10870H 16 cores, 32GB RAM) takes more than one hour after any change in an activity, adding one skin or so.

    I use RWE for working with QD consist where it is extremely helpful tool but waiting for 60+ minutes for launch is an unbearable effort. It disqualifies the RWE2 from being a handy tool.

    Thus, I would propose to add an option to run RWE2 also without cooking only with the current database. It would enable to work with QD consists immediately. When I would add or change an asset I could run cooking later or in time when I do something different on my computer.

     

    Would it be possible? 

    Or is it possible and I missed it? Then sorry for a post.

     

    Regards

     

    Ladislav

  2. I made it only for working purposes - it comprises from the original name of my scenario 8947a6a1-ea20-4f4f-aa69-22acacc59399 complemented by description in the Czech language (my mother tongue). I used it for a backup.

    So "8947a6a1-ea20-4f4f-aa69-22acacc59399 - 15AI BojSlvUhBrKun - 15xAI plus mezicile" is the complete name of this subfolder. There was another similar empty folder at the same structure level (Vlara VnM UH\Vyber\) with the name 

    "8947a6a1-ea20-4f4f-aa69-22acacc59399 - 15AI BojSlvUhBrKun - 15xAI plus mezicile z Vlary PLayer Luhacovice Uh Hradiste Veseli Bojkovice Slavicin UhBrod Kunovice 2"

    And you can see that it is deeper in the Scenario folder structure under subfolders: Scenarios\Vlara VnM UH\Vyber.

    No files there, I only forgot to delete this folder structure. And Voila! it caused that crash of RWE2

  3. Hi,

     

    problem solved. At the end of the day one route was an issue. I misinterpreted debug.log - it was the same route again and again.

    As I create RealDrive scenarios I added into the Scenario folder a subfolder

    RailWorks\Content\Routes\b2b159c4-d721-48a4-9af2-1be86ecc71d5\Scenarios\Vlara VnM UH\Vyber\8947a6a1-ea20-4f4f-aa69-22acacc59399 - 15AI BojSlvUhBrKun - 15xAI plus mezicile\

    which is empty. TS2022 didn't care about that but RWE 2 did and crashed. After packing it into .zip file, the problem is solved and RWE2 works perfectly.

    Thanks a lot for such a great SW!

×
×
  • Create New...