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Headlight Feature Idea


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Using RWEnhancer 2 I have discovered the "Light Sources" shader settings which let you tweak the light shaders. I have been changing the "Spot Lights Intensity Multiplier" based on the time of day of my scenario to remove light-casting during day scenarios. Many locomotives will still cast their lights during daytime which is unrealistic and washes everything out from being too bright. Using this shader setting and reducing it to '0' I can stop locomotives from casting light. If I then end up running a night-time scenario I can increase it again back to '1' to have them cast lights.

I thought it would be interesting to share this use case. I could imagine if others liked this type of feature that allowing it to more easily toggle between daytime and night based on the selected scenario could be a great option.


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